Submitted by gameplay on July 14, 2006 - 06:29.
For psychologist DW Winnicott,1 the space between a mother and young child, which becomes the space between the individual and society, is the space where play begins and develops, and which eventually leads to cultural life. Game/Play foregrounds this transitional space as a cultural place, and it is this essence, as explored by the works exhibited, the spatial and critical relationships set up between these, and the organisations involved, which is the subject of our project.
Submitted by gameplay on July 14, 2006 - 06:08.
Play. We all know it when we see it but, rather like love and pornography, it is very difficult to precisely define. Most of us have some understanding when play is no longer playful but something else, like a competition or something ‘serious’. How is it that we seem to be able to recognise an ‘invitation to play’ (Pesce 1996)1 almost instinctively and what does this mean for artists and designers working in this area, what can guide the creation of their work?
Submitted by gameplay on July 7, 2006 - 10:32.
“The structure of play absorbs the player into itself and thus frees him from the burden of taking the initiative, which constitutes the actual strain of existence”. Hans – Georg Gadamer. Truth and Method.