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GAMES, PLAY AND CONNECTIVITY by MARC GARRETT AND RUTH CATLOW

The particular skills that we evolve with different kinds of play help to construct and shape who we are, how we view our world and what we become capable of as individuals and societies. Among other things play informs our ideas about agency, social relations and the technologies that we develop. The works in the Game/Play exhibition subvert and extend the logic of everyday play and games. They invite audience members (individually and collectively) to take the role of players and contributors to their meaning. When interacting with these pieces in physical space or across digital networks, audiences/players generate alternative, active ‘social spaces’ through their experience of the work and dialogues with each other. The aesthetic experience is primarily “based on the dynamics of communicated consciousness rather than visual criteria” (Larner, C. et al. 1995).1

The Endless Forest by Tale of Tales (2005)


Download the Endless Forest 'social screensaver'

The Endless Forest by Tale of Tales is a game about beauty, wonder, calm and peace. There are no stealth missions, no guns to swap, no armour or enemies. Taking on the role of a somewhat dreamy deer who wanders through an endless forest imbued with magical powers that seem as unpredictable as mesmerising, players of The Endless Forest are invited to hang out and roam amidst beautiful trees,old mysterious ruins, an idyllic pond and happy flower beds. Without a goal of any sorts, they soon find that there’s more to the forest than just mere eye candy. There are other players in this forest, all of them male deer with different, human-like Hayao Miyazaki styled faces, majestic antlers and their own distinctive fur patterns, and that’s where the fun starts.

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