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Giles Askham and Ruth Catlow on ResonanceFM

Giles Askham and Ruth Catlow discuss the Game/Play exhibition on ResonanceFM.

15.08.06

THE SLOW DECLINE OF THE RULE OF RULES by KEIRON GILLEN

What are games? Any dictionary definition you’ll find will include at least one reference to them being a competition governed by a set of pre-determined rules. This only shows how dead paper can’t keep pace with what it means to play games in a world that’s been emancipated by the microchip. It fails to understand that when a gamer comes to a game, they come to /play/ – which includes everything up to and including the rules.

GAMES, PLAY AND CONNECTIVITY by MARC GARRETT AND RUTH CATLOW

The particular skills that we evolve with different kinds of play help to construct and shape who we are, how we view our world and what we become capable of as individuals and societies. Among other things play informs our ideas about agency, social relations and the technologies that we develop. The works in the Game/Play exhibition subvert and extend the logic of everyday play and games. They invite audience members (individually and collectively) to take the role of players and contributors to their meaning. When interacting with these pieces in physical space or across digital networks, audiences/players generate alternative, active ‘social spaces’ through their experience of the work and dialogues with each other. The aesthetic experience is primarily “based on the dynamics of communicated consciousness rather than visual criteria” (Larner, C. et al. 1995).1

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